Starfront collision android google play5/18/2023 ![]() It feels a little under-developed right now, offering up only very basic playback controls, but it’s something that could prove very useful in the long-run. Interestingly, these Skirmish matches can viewed in a previously unheralded mode called ‘Action TV’, which allows you to see how your opponents beat you/lost so badly. There’s a full-blown Skirmish mode that supports up to four human players over Gameloft Live, fighting it out either locally or online across five maps at launch, with four levels of AI difficulty if you want to practise your skills. The friendly AI, too, is decent, with your units stopping to fire on enemies they meet along their movement paths, and coming to help nearby allies if they get into trouble (as opposed to standing still, wondering why their mates are dying around them.) The base building, for instance, is very research-centric, relying on developing techs to enable units and buildings within the unit-producing factories.Įach unit has at least one special ability that can be accessed quickly via the sidebar, available even when grouped with multiple types in a squad. Whereas the controls are lacking a few important features, the rest of the game is positively packed to the gills with things to do. ![]() There's also no way of producing units to a squad – something Red Alert does well - which is a massive disappointment for serious RTS gamer used to being on the other side of the map when they’re producing troops. However, there didn't seem to be any way of adding units to existing squads without deleting the original (by holding down the button for what felt like ages). In their current form, a tap on one of the three numbers assigns units to the chosen squad. This was followed by a very quick bit of base building near the end.Ĭontrols are fairly typical of the RTS genre on iPhone, with two fingers used for multiple selections, double tapping to select all units of a particular type, and three configurable squad groups reserved on the side of the screen for quickly hopping across the map.Īlas, the squad commands need some serious tweaking. The mission was understandably very on-rails for this early portion of the game, requiring the player to navigate around the map with a bunch of marines, blasting small groups of the bug-like Myriads into oblivion. I did, however, get the chance to play the first campaign mission (of 20 in total) of the Consortium/Terrans, before getting stuck in with skirmishes as the other two teams. It is, however, an interesting attempt to improve on a genre that has traditional fallen short on the smaller screen.īeing the conscientious gamer, I skipped over most of the in-game dialogue scenes to get to the action (and there were quite a few), so my understanding of the plot extends to: there are three factions – Consortium, Myriad, and Wardens - and they all want a substance called Xenodium. This isn't Starcraft, no matter what the visuals, factions, campaign design, marine armour, or most of the vehicles may suggest. But it wasn't deliberate – I really had become confused.ĭon't get your hopes up. It was picked up by my PR handler, who thought I was cracking a joke about the title bearing an uncanny resemblance to Blizzard's behemoth Starcraft. Halfway during my hands on session with Gameloft's new real-time strategy game StarFront: Collision, I started calling the human faction 'Terrans'.
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